![]() If these had been films, they’d have been Hammer movies – ghoulish for sure, both very much comfortably rooted in the 60s and 70s. ![]() The only games close to horror that I played were ones with both feet firmly planted in the past: Ghosts ‘n’ Goblins, Ghouls ‘n’ Ghosts and Castlevania. Weirdly, this didn’t stop games based on adult films being made you had harmless tie-ins for RoboCop and Death Wish 3, while there were horror games too, like Friday the 13th and A Nightmare on Elm Street, which were meant to be rubbish. In the pre-32 bit era, games weren’t certified, so they were simply considered suitable for all. Yet when I was young, there wasn’t much in the way of horror games. The 80s and early 90s, with video-shop culture in full swing, were a fascinating time for horror-movie awareness what was once terrifying and unwatchable became something addictive. However, I was one of the last to do so on my road: neighbourhood kids even younger than me were boasting about watching A Nightmare on Elm Street (we’re talking six-year-old children, here!). ![]() You knew you were too young to see them, but this made them all the more seductive and appealing.Įven me, a late arrival to the horror genre, saw these movies way before I was legally allowed to. Unless your family was like the Flanders in The Simpsons – with dozens of channels locked-out to protect the young ones – the odds were that you illicitly watched a “15” or even an “18”-certificate film long before you were legally allowed to. Ah, horror movies: that classic cultural rite-of-passage.
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